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	<title>Pixel Graphic Design Studio</title>
	
	<link>http://pixelgraphics.us</link>
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	<pubDate>Mon, 22 Nov 2010 12:34:46 +0000</pubDate>
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		<title>Bytes &amp; Bots: Episode 3</title>
		<link>http://feeds.pixelgraphics.us/~r/pixelgraphics/~3/8lCBKsUkbYo/</link>
		<comments>http://pixelgraphics.us/journal/bytes-bots-episode-3/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 16:52:43 +0000</pubDate>
		<dc:creator>John Neiner</dc:creator>
		
		<category><![CDATA[Bytes & Bots]]></category>

		<category><![CDATA[Bytes and Bots]]></category>

		<category><![CDATA[comic]]></category>

		<guid isPermaLink="false">http://pixelgraphics.us/?p=207</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><a rel="lightbox" href="http://static.jiggleeye.com/wp/wp-content/uploads/2009/11/102609.jpg"><img class="alignnone size-full wp-image-179" title="Studio Improvements Screen" src="http://static.jiggleeye.com/wp/wp-content/uploads/2009/11/web_episode3.jpg" alt="web_episode_two" width="420" height="150" /></a></p>
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		<item>
		<title>Bytes &amp; Bots: Episode 2</title>
		<link>http://feeds.pixelgraphics.us/~r/pixelgraphics/~3/sVZrhEq17TI/</link>
		<comments>http://pixelgraphics.us/journal/bytes-bots-episode-2/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 18:44:50 +0000</pubDate>
		<dc:creator>Douglas Neiner</dc:creator>
		
		<category><![CDATA[Bytes & Bots]]></category>

		<category><![CDATA[Bytes and Bots]]></category>

		<category><![CDATA[comic]]></category>

		<category><![CDATA[episode 2]]></category>

		<guid isPermaLink="false">http://pixelgraphics.us/?p=177</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><a rel="lightbox" href="http://static.jiggleeye.com/wp/wp-content/uploads/2009/08/061509.jpg"><img class="alignnone size-full wp-image-179" title="Studio Improvements Screen" src="http://static.jiggleeye.com/wp/wp-content/uploads/2009/08/web_episode_two.jpg" alt="web_episode_two" width="420" height="150" /></a><a href="http://static.jiggleeye.com/wp/wp-content/uploads/2009/08/061509.jpg"></a></p>
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		<item>
		<title>Bytes &amp; Bots: Episode 1</title>
		<link>http://feeds.pixelgraphics.us/~r/pixelgraphics/~3/j7ihAHqz0Sg/</link>
		<comments>http://pixelgraphics.us/journal/bytes-bots-episode-1/#comments</comments>
		<pubDate>Fri, 12 Jun 2009 22:38:49 +0000</pubDate>
		<dc:creator>Douglas Neiner</dc:creator>
		
		<category><![CDATA[Bytes & Bots]]></category>

		<category><![CDATA[Bytes and Bots]]></category>

		<guid isPermaLink="false">http://pixelgraphics.us/?p=163</guid>
		<description><![CDATA[
This is the first in a series of fun comics we plan on publishing that will give you a glimpse into life here at the studio. Feel free to leave your comments and even some of your own experiences. Thanks!
]]></description>
			<content:encoded><![CDATA[<p><a rel="lightbox" href="http://static.jiggleeye.com/wp/wp-content/uploads/2009/06/060809.jpg"><img class="alignnone size-full wp-image-165" title="Studio Improvements Screen" src="http://static.jiggleeye.com/wp/wp-content/uploads/2009/06/web_episode_one.jpg" alt="Studio Improvements Screen" width="420" height="150" /></a></p>
<p>This is the first in a series of fun comics we plan on publishing that will give you a glimpse into life here at the studio. Feel free to leave your comments and even some of your own experiences. Thanks!</p>
<div class="feedflare">
<a href="http://feeds.pixelgraphics.us/~ff/pixelgraphics?a=j7ihAHqz0Sg:oyl1YsCtCwQ:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/pixelgraphics?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.pixelgraphics.us/~ff/pixelgraphics?a=j7ihAHqz0Sg:oyl1YsCtCwQ:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/pixelgraphics?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.pixelgraphics.us/~ff/pixelgraphics?a=j7ihAHqz0Sg:oyl1YsCtCwQ:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/pixelgraphics?i=j7ihAHqz0Sg:oyl1YsCtCwQ:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.pixelgraphics.us/~ff/pixelgraphics?a=j7ihAHqz0Sg:oyl1YsCtCwQ:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/pixelgraphics?i=j7ihAHqz0Sg:oyl1YsCtCwQ:gIN9vFwOqvQ" border="0"></img></a>
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		<item>
		<title>If There Is a Will, There Is a Way</title>
		<link>http://feeds.pixelgraphics.us/~r/pixelgraphics/~3/Fy09Jx4gJOo/</link>
		<comments>http://pixelgraphics.us/journal/if-there-is-a-will/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 21:01:26 +0000</pubDate>
		<dc:creator>John Neiner</dc:creator>
		
		<category><![CDATA[Art and Illustration]]></category>

		<guid isPermaLink="false">http://pixelgraphics.us/?p=143</guid>
		<description><![CDATA[More specifically: If you can imagine it . . . you can create it with the powerful controls offered through the fine folks over at Adobe Systems Inc.! Whether your program of choice is Photoshop, Illustrator or InDesign there inevitably is a way to use these programs to create that which resides in your creativity. [...]]]></description>
			<content:encoded><![CDATA[<p>More specifically: If you can imagine it . . . you can create it with the powerful controls offered through the fine folks over at Adobe Systems Inc.! Whether your program of choice is Photoshop, Illustrator or InDesign there inevitably is a way to use these programs to create that which resides in your creativity. This was certainly the case with the latest PDF tutorial project produced by Pixel.</p>
<p>Here was the initial dilemma: It has been my experience that ‘most’ of the ‘create vectors from scratch’ tutorials floating around the web all follow primarily the same method. Though they may differ slightly in the end result or style, most tutorials rely almost exclusively on the use of the pen tool to “click, drag . . .click, drag . . .” your way around a rough sketch to create your main vector shapes. While this method may be the most ‘precise’ way to create vectors it certainly is NOT the fastest way. Depending on the detail of the art it could take hours if not DAYS to complete. So thus began the quest to find a quicker method . . .<br />
<span id="more-143"></span></p>
<p>That method started with the acquiring of a graphics tablet. The Adobe Illustrator software quickly became a powerhouse of solutions with the addition of a graphics tablet. Illustrator functions beautifully with a tablet by offering pressure sensitive controls for it’s paintbrush tool that can mimic a variable width pen and ink technique. If you play with the ‘fidelity’ and ‘smoothness’ controls in the paintbrush tool attributes you can achieve a line that “heals itself” as you draw! From correcting angles and soft curves to producing an end result that is flawless, the purchase of a graphics tablet is well worth it. To check out the leaders in the industry of graphics tablets, take a stroll over to <a href="http://www.wacom.com" target="_blank"> www.wacom.com</a>.</p>
<p>Once I purchased a graphics tablet (mine is an Intuos3 by Wacom), it was just a matter of time before I found the right combination of controls within Adobe Illustrator to create vectors at a fraction of the time that it takes to use the pen tool method. This is covered in much detail in our recent PDF “<a href="http://pixelgraphics.us/publications">The Art of Making Super-Fast Vector Illustrations</a>” (What? You didn’t think I would give away any of the secrets did you?!)</p>
<p>All in all I learned greatly through the process. The least of the lessons was this: With the Adobe family of programs, you are only limited by your imagination! Illustrator in this case was a tool - knowing how the tool works was part of the solution; applying that knowledge into my current workflow was the other part. The process that I uncovered through this exercise, was so much quicker than the way I had done things before, that I started to rethink my workflow with Illustrator and to look for ways to tap into the depths of the program.</p>
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<p>Each day with each new discovery I am encouraged with how much I have already learned, and excited with all that there still is to explore!</p>
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		<item>
		<title>Fantastic Start</title>
		<link>http://feeds.pixelgraphics.us/~r/pixelgraphics/~3/Sq-f9AvPuik/</link>
		<comments>http://pixelgraphics.us/journal/fantastic-start/#comments</comments>
		<pubDate>Sat, 03 May 2008 19:00:07 +0000</pubDate>
		<dc:creator>Douglas Neiner</dc:creator>
		
		<category><![CDATA[Identity and Print Design]]></category>

		<category><![CDATA[Project Spotlight]]></category>

		<guid isPermaLink="false">http://pixelgraphics.dev/?p=77</guid>
		<description><![CDATA[Its been just over one month since John Neiner started full-time here at Pixel! Wow… a month already! He started getting in the groove the first day he started and has been bringing himself up to speed rapidly. Though John has no lack of talent, he felt his knowledge of the Creative Suite was lacking [...]]]></description>
			<content:encoded><![CDATA[<p>Its been just over one month since <a title="Read John's Bio" href="/company/#john-neiner">John Neiner</a> started full-time here at Pixel! Wow… a month already! He started getting in the groove the first day he started and has been bringing himself up to speed rapidly. Though John has no lack of talent, he felt his knowledge of the <a title="Adobe Design Premium" href="http://www.adobe.com/products/creativesuite/design/?xNav=DP" target="_blank">Creative Suite</a> was lacking so he took up the task of learning as much as possible about that set of programs. Now he comes to my office and uses shortcuts I have never used (let alone know about!) to get things done.<br />
<span id="more-77"></span></p>
<p>I have been seeing John&#8217;s amazing work almost every day for the past month… but today I got to see the final <strong>printed product</strong> of one of John&#8217;s first projects he designed after coming on full-time.</p>
<p>Every year our studio handles the design of a brochure for our local UCP&#8217;s annual golf tournament and this year I assigned John with the task of designing a new cover and updating the layout. This year was also the first year we had three panels instead of two, so there were more layout changes than were usually encountered.</p>
<p>John based his design on some of my work from the previous year, but he took the cover and other elements in a totally new direction. Playing off the sophistication of golf, John used various-sized words with a serif font to form the brochure title and interior headers, and a monochromatic image and color palette for the interior layout. The finished result was truly spectacular and is a fitting addition to our studio.</p>
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<p>Be on the lookout for more of John&#8217;s projects in our <a href="/portfolio/">portfolio area</a>.</p>
<p><em><strong>John,</strong> thanks for making such a great effort to learn and grow with my business!</em></p>
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		<item>
		<title>A New Look For Pixel</title>
		<link>http://feeds.pixelgraphics.us/~r/pixelgraphics/~3/He6rGsKcHts/</link>
		<comments>http://pixelgraphics.us/journal/a-new-look-for-pixel/#comments</comments>
		<pubDate>Sun, 27 Apr 2008 17:26:53 +0000</pubDate>
		<dc:creator>Douglas Neiner</dc:creator>
		
		<category><![CDATA[Studio News]]></category>

		<guid isPermaLink="false">http://pixelgraphics.dev/?p=118</guid>
		<description><![CDATA[New and Improved! The much anticipated website is here at last! We are loving our new &#8216;digs&#8217; and the move has been a relatively easy one. We are just as excited about the back-end design as we are about the front-end. We have designed this site to be even more user friendly than previous versions [...]]]></description>
			<content:encoded><![CDATA[<p>New and Improved! The much anticipated website is here at last! We are loving our new &#8216;digs&#8217; and the move has been a relatively easy one. We are just as excited about the back-end design as we are about the front-end. We have designed this site to be even more user friendly than previous versions of our site. Our navigation links will easily bring you to where you want to go within the site from any page – without you having to fear that you might get &#8216;lost.&#8217;<br />
<span id="more-118"></span><br />
We have maintained our client login section (found on the contact page, as well as the bottom of every page on the site) that will direct you to our content management system that handles all the aspects of your project.</p>
<p>A new addition is the journal page (it replaces our blog that was almost never updated) where we look forward to updating you to new changes, project progress, as well as some of our companies personal hobbies and interests. So feel free to explore the site, drop us a line, and thanks for stopping by!</p>
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</div><img src="http://feeds.feedburner.com/~r/pixelgraphics/~4/He6rGsKcHts" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Introducing the Journal</title>
		<link>http://feeds.pixelgraphics.us/~r/pixelgraphics/~3/BUCAnZYB_9s/</link>
		<comments>http://pixelgraphics.us/journal/introducing-the-journal/#comments</comments>
		<pubDate>Sun, 27 Apr 2008 00:01:43 +0000</pubDate>
		<dc:creator>Douglas Neiner</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://pixelgraphics.dev/?p=83</guid>
		<description><![CDATA[We are excited to have this journal on our site. With this format we invite you to catch a &#8220;behind-the-scenes&#8221; look at our studio. The entries posted here will keep you up to speed on recent projects, tips, tricks and tutorials, as well as articles we feel would be of interest. We hope you catch [...]]]></description>
			<content:encoded><![CDATA[<p>We are excited to have this journal on our site. With this format we invite you to catch a &#8220;behind-the-scenes&#8221; look at our studio. The entries posted here will keep you up to speed on recent projects, tips, tricks and tutorials, as well as articles we feel would be of interest. We hope you catch a glimpse of our fun side too – for you are soon to find that it is part of all the projects we do!</p>
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